Call to Adventure: “Belly of the Beast”

An Adventure Hook Written By: Dice Prophet

System: D&D 5th Edition or Pathfinder

Ideal Party Size: 4-5

Recommended Level: 10

Concept

Defeating a dragon is usually the capstone to an epic adventure. The beast falls, the party splits up the loot, and everybody returns to the town, hailed as triumphant saviors. Instead, let’s reverse the formula; this time the wyrm-slaying kicks off an unexpected journey!

Introduction

Read the following flavor text to the player characters at the beginning of the quest:

“The sky grows darker as clouds billow in from the east, carried by quickened winds. The miscellaneous scents of your surroundings are suddenly overpowered by ashy smoke. Then, a thunderous roar sunders the silence, drawing your attention skywards, and you lock eyes with your enemy. A massive shadow stretches across the land as a ferocious red dragon soars straight towards you, steaming maw and malicious intentions bared.”

Setup

When the battle begins, the players can be camping out in the wilderness, celebrating at a tavern, or shopping in the village square, et cetera; the details of their current occupation are unimportant. What matters is that they are suddenly set upon by a vicious young red dragon (D&D 5th Edition Monster Manual pg. 98 or this link for Pathfinder). The serpent attacks with murderous intent and must be slain for the adventure to progress.

Development

Once the dragon is defeated, the party can investigate the corpse, which sows the seed for the actual adventure. Roll a d10 to randomly select which twist of fate befalls the party, or come up with your own! Where you go from there is up to the Dungeon Master’s discretion! But here are some ideas.

  1. The dragon’s belly is filled with countless half-dissolved belongings of the hapless mortals who were previously devoured. Among the salvageable bits you find a slime-soaked scroll that contains a heavily encoded message. The only passage you can immediately decipher is the line, “A False King sits upon the Throne” beside the painted likeness of the current Emperor.
  2. There were no prior rumors regarding dragons in the region, so this attack was entirely unprecedented by the locals. Upon closer inspection of corpse, you find the remnants of shattered chains hanging from the wyrm’s throat and arms. These shackles have no maker’s mark, and are comprised of a mysterious alloy that no one can identify.
  3. As you inspect the motionless dragon, the body reduces in size and transforms before your eyes, leaving behind a humanoid creature. They then jolt awake, screaming in abject terror and agony.
  4. The beast lies dead in the dirt, but is erratically twitching and emitting sparks. You peer past the grave wounds and behold an internal network of gears and clockwork components. This creature’s draconic nature is only skill-deep.
  5. Upon the killing bow, the creature’s body loses form and suddenly dissolves into a shower of black ink that rains down upon the surrounding landscape. The ink is harmless, but traces of dark magic linger within it.
  6. The dragon’s entire body is wreathed with the twisting vines of some unidentifiable plant, the roots of which are centered directly at the base of its skull. As you approach, the leaf-lined tendrils rapidly detach from the corpse and burrow underground, disappearing from sight.
  7. An incredibly rare and dangerous event known as environmental diffusion occurs (D&D 4th Edition Draconomicon: Chromatic Dragons). When some dragons are slain, their bodies rapidly decompose and seep their respective elemental essence into the land, tainting it. In this case, the region becomes engulfed with a magically endless wildfire that does not wane in weather nor require fuel. The characters must find a means to contain and extinguish the blaze before it spreads any further.
  8. The creature’s form is magically reduced to that of a dragon-shaped stone totem that you can lift with a single hand. The artifact is entirely inert, save for the ruby-like jewels set as eyes, which gleam with warm light.
  9. In an ironic turn of events, the dragon’s presence was actually an indirect source of adventuring-based revenue for the nearest town. In its absence, less people frequent the region, and the town eventually falls into economic decay. You monster.
  10. The dragon’s blood is incredibly toxic and causes all nearby plant matter to disintegrate. Any humanoid characters that directly contacted the essence are later wracked with an even worse affliction. First they experience a fiery rash, followed by intense itching, and ultimately the appearance of red scales under their peeling skin as their body temperature begins to rise…

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