Fishing for Gods in Strade’s Gallows

A medical shipment to the swampy town of Strade’s Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade’s Gallows’ ailment, or will their new disciples botch it all up?

“Fishing for Gods” is a D&D5E module for level 2-3 characters. Great for new DMs or for those who want a quick session with no prep, this module comes complete with everything you’ll need: narrative text to be read to the players, background text for the DM, full stat-blocks for all monsters and NPCs, and detailed encounter maps! This module is HERE available on the DMGuild.

This module was written by our good friend Rem over at Insomniacs Ink. You can check out his other projects over at!

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3 thoughts on “Fishing for Gods in Strade’s Gallows

  • 25th May 2016 at 5:33 pm

    After saving the town, my players have decided they want to salvage the caravel from Caravel Junction, with a sort of “they don’t make ’em like they used to” mentality. After all, it’s still pretty solid after being buried under a few tons of mud. I figure it shouldn’t be too hard to convince the townsfolk to help out in the salvage operation, I’m just wondering how. Heck, how did it get down there in the first place? Is there an outlet to the water in some direction (obviously don’t want to let the quippers out), or will they have to make a hole in the roof of the cavern and hoist it out?

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    • 12th June 2016 at 4:12 am

      Well, I imagine it’s up to your party! Feel free to go along with their hi jinks, maybe even having a particular bad survival check cause them to dig into the wrong part of Fort Strade (perhaps create your own area with more of Tashtiba’s freaks?) I always assumed the ship sank into the depths with the rest of the fort.

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      • 15th June 2016 at 6:52 am

        They spent most of the last session backtracking through Fort Strade to make sure they didn’t miss any loot the first time, but they did sort out where the ship was. I took a page from the Goonies and decided that the quipper pool of Caravel Junction was directly below the well. The quippers hadn’t been such a serious problem in the past, but then children with Gravedigger Fever started throwing themselves down the well and feeding them, leading to a population explosion. Even better reason to board it up.

        So next session, the party is going to have to convince the town what a good idea it will be to dig a giant hole in the middle of the Genteel District to hoist the ship out. Sonfer and Malova Tall are down with it, both because of the history and it amuses them to see their neighbors freaking out. Several of the Casters are also interested out of a nautical curiosity. The Correlios won’t want to go along with it, but less because they care and more because earlier the party found Evannah’s diary and made a big deal about what a jerk Mr. Correlio was to her. I think the party will be doing a lot of social checks next session.

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