Forbidden Lands by Free League Publishing Worldwide Release

By Jacky Leung     Twitter

Enjoy the chaotic, the grim yet heroic world of settings such as Conan the Barbarian, John Carter of Mars, or Fire and Ice? What about iconic settings like Dark Sun or Mad Max but with a fantasy twist to do them? What about Netflix’s the Dragon Prince or He-Man and the Masters of the Universe? Strap on your raider’s mask, delve for lost and forgotten treasures from a bygone age and face harrowing adventures in Free League Publishing’s Forbidden Lands, released today for worldwide distribution.

Check out their YouTube trailer:
https://www.youtube.com/watch?v=WgpOkhsvPvM

Forbidden Lands is a grimdark fantasy tabletop roleplaying game with a detailed history that provides many legends, secrets, and mysteries for players to find and solve. Players will assume roles of the many possible races and creatures that have endured in the Forbidden Lands since the creation of the Iron Lock. Character creation is something that can be a personal choice or randomly generated by dice rolls. Most of the major dice rolls utilize a d3, 2d6, and d66 with the occasional d8, d10, and d12. The d66 is a unique percentile dice, with one die referring to the tens place and the other representing the single digits with results ranging from 11 to 66 as outcomes.

Set in a fantasy world, where elves, dwarves, and humans lived separated by a mountain range called the Divide. After several centuries of peace, war erupted, a powerful sorcerer took over the region north of the Divide, demons poured through a mystical gate which made the area inhospitable. An effort to create a great wall severed the lands to the north from the south which became known as the Forbidden Lands. Travel was made impossible due to the Blood Mist for nearly three centuries until it inexplicably vanished. New opportunities for exploration and conquest have risen, with many secrets of the land hidden, waiting to be discovered. Additionally, the Gamemaster’s Guide provides tips and details about incorporating the game’s mechanics and sandbox campaign setting into your settings and games.

 

The Forbidden Lands boxed set, includes the Player’s and Gamemaster’s Guides


Each character has four primary attributes: Strength, Agility, Wits, and Empathy. A character’s race or “kin” and profession affect their attributes, while each kin entry provides suggested professions they are not necessarily bound to them. A character’s Dark Secret and relationship with the other player characters are essential to developing the bonds of the party to adventure together. There are some remarkably familiar aspects of character creation akin to Cubicle 7’s Warhammer Fantasy RPG 4th Edition except minus the percentile statistics and percentile dice though I found Forbidden Lands to be quick and painless with smaller numbers for attribute and skill assignment.  

The game mechanics can be best described as an admixture of d6 dice pools determined by attribute, skills, and gear. Success is defined by having at least dice result with a 6, while failure is any result with no 6’s rolled. There is a mechanic to allow a character to “push” their rolls, which offers a reroll of any dice that did not come up as a 6 or any 1’s. Any 1’s that appear after pushing your dice can result in wounds, exhaustion, or damaged gear depending on the dice category. It’s heavily suggested that you have three colored sets of d6s, along with a d8, d10, and a d12. The latter group of dice is reserved for magical artifacts that players will come across during their adventures, which are rolled along the gear dice.
Characters in the Forbidden Lands have a varied set of tricks and abilities which are defined as talents, separated by three categories: kin talents, profession talents, and general talents. Kin and Profession talents are more potent than general talents and require the expenditure of Willpower to activate. Willpower is generated whenever a player character pushes on their dice rolls. Each kin has a primary talent, then each profession has a trio of talents to select, and then a more extensive list of general talents. Players may invest ranks into some of these talents to unlock additional features, up to a maximum of rank 3. Casting spells in Forbidden Lands will always happen but require expending Willpower which may have the chance to either overcharge the spell, or the player suffers a magical mishap. Ultimately, the hope is that players will incur riches, boons, reputation, and influence to establish their own stronghold. After all, while the nomadic adventurer’s life can be glamorous, having a safe place to return after an excursion is always lovely.

Many creatures, dangers, and mysteries wait in the Forbidden Lands

The setting brings many unexplored horizons, taking less the role of heroes and more of individuals thriving under a dark regime. While delving into the material, the inclusion of additional legends and backstories for the players during character creation enrich the experience and the setting.  Especially if the group decides to go the alternative character creation route which includes a randomized generation of race and professions. This is a game about thriving in a bleak existence where evil reigns but vast treasures from centuries ago lie hidden and forgotten by time. When players tally experience for their characters, it’s in the form of a questionnaire (you’ll find this familiar with games like Tales from the Loop), as the premise stems from the idea of the characters learning from their adventures to become wiser and smarter. Additionally, your character’s pride, dark secrets, and relationships are free to be changed across gameplay which provides a profound metaphor on the nature of growth and development.

You can find Free League Publishing’s Forbidden Lands in their storefront here: http://frialigan.se/en/store/?collection_id=84541866032

Additionally, Free League Publishing also launched the Raven’s Purge Campaign Book which as an epic campaign module for Forbidden Lands that can have a profound influence over the region. Unlike traditional story modules, there are no clear objectives but plenty of material for legends, locales, and individuals to interact.

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