A plot hook recommended for 5th Edition Dungeons & Dragons.
By Mark-Alexander Cross
What would you do, if you woke up and discovered you had enough money to swim in? You have the potential power of entire kingdoms, empires, right at your fingertips, and you will never want for anything again.
One problem: you don’t remember acquiring any of this money, and what if it is not yours to begin with? Welcome to Money in the Memory Bank.
Player Level: 3-5 Number of Players: 3-6 Goal: Adjustable narrative
Read this aloud to your players:
“You awaken to find yourselves in a room full of money… lots of money! The sheer amount could allow you to swim in all the gold, silver and jewels that fill up this twenty by twenty feet square room. The central pile raises to the roof which is situated fifteen feet above your head, and on top of that pile lies a strange looking Lightfoot Halfling.
As you begin to get your bearings, a sudden realisation dawns on you all! Where in the Hells did all this money come from, and how come it appears to be in your possession? You are then hit with jolted memories of a robbery and you were the ones performing it. You see yourself and your companions stealing this mass fortune, but the memories are fragmented and with your current adventuring experiences you know this to mean one thing: mind manipulation.”
Now ask your players one simple question: “What do you want to do?”
This hook is designed to be fully customisable, to the point where you can let your players actions, take where the story is going, for example:
- How will they react to all this money? Did they steal it willingly, and if so, then why were their memories wiped?
- With their respective alignments, will they want to keep the money or return it?
- Who is the Halfling? Are they a friend, mentor or foe?
- If the party were manipulated, then why? Who is the puppet master?
Most importantly is where will this story lead and what is the next step? Money in the Memory Bank can fit to almost any setting or be adaptable to most RPG systems (5e is my personal preference). This beginning could lead to a great crime thriller, a gangster movie, a personal tale between the players, or even a Die Hard like adventure where the party is or was simply in the wrong place at the wrong time.
Take this hook and let the imaginations of you and your players, lead this adventure to a unique start and conclusion every time you play.