Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting belt made from a red dragon’s hide, gauntlets from a white dragon’s hide, and boots from a blue dragon’s hide. He wields the greatsword Kelmar in battle, which he stole from a demon lord during the Battle of the Old Ones. When called on by Iomedae, the athlete happily sprang in to battle for the greater good. When the battle was over he returned to the Great Mountain with the other gods. While he continues to fight for what is right, he finds the spirit of competition and games more pleasing than war. He is very close with the dwarven god Dol Dorn, the two having very similar philosophies.
Kord’s followers love any quest where they can prove their strength, especially if it involves direct competition with someone else. Winning in a gladiator arena, climbing an unassailable mountain, and slaying a great and terrible beast are all pleasing to Kord. They would prefer to solve disputes as challenges, often convincing their enemies to engage in wrestling matches or races instead of battle. While Kordians love to compete, they are also humble. They know their own strengths and weaknesses, and are willing to admit when someone is their better, but are also just as happy to show off what they’re capable of. If there is a temple to Kord in a city or town, there will be a field put aside for all manner of sporting events. Kordians are happy to allow the use of the field to children and encourage them to use the space to learn how to play fairly. Temples are usually simple structures, built for practicality and not beauty. They have large open spaces with the clergy’s rooms off the main hall. Many of Kord’s followers are monks, but he counts a few paladins among his followers. They wear no special vestments but their god’s symbol, but for special demonstrations, one member might be chosen to wear the costume of their god, though few temples can afford real dragon hide and most make do with dyed leather. While worshipers of Kord are peaceful, when provoked to war they are unrelenting and focused. They keep morale high and the hope for victory in sight. Their rites are simple and they observe no particular holy day. They please their god with songs of victory upon winning a competition, and are always welcome at the local tavern to celebrate. Worshipers are kind, just, and always willing to give someone a chance. They will never attack an unarmed or defenseless opponent, preferring in that case to restrain their enemies if needed. As such most carry some form of rope or restraint. Proven worshipers often are the local constables and law-keepers, and can be trusted to be fair and reasonable.