SOURCES OF THE UNKNOWN: Delta Green

SOURCES OF THE UNKNOWN

 

MICHAEL BERTOLINI

 

DELTA GREEN: THE ROLE-PLAYING GAME

DELTA GREEN: THE ROLE-PLAYING GAME (includes The Agent’s Handbook and The Handler’s Guide) by Dennis Detwiller, Adam Scott Glancy, Christopher Gunning, Kenneth Hite, Shane Ivey, and Greg Stolze for Arc Dream Publishing [$99.99 PDF (on sale at time of writing for $49.98)] WATERMARKED PDF

 

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

In Delta Green: The Role-Playing Game, the players are those agents. They fight to save human lives and sanity from threats beyond space and time. Delta Green’s percentile-based rules are compatible with 20 years’ worth of Delta Green scenarios and sourcebooks.  In my opinion and experience, it is always good for creators to make their systems backwards compatible when updating rule books; people can’t always afford to buy new material for their games (I’ve also bought earlier system rule books that I’ve seen on sale and converted them myself to current rules).

Two books are included in this game set from Arc Dream Publishing; the Agent’s Handbook and the Handler’s Guide.  While expensive, most game masters that I know prefer to own all of the system books and putting the entire game into one bundle is useful.

The Agent’s Handbook includes rules for creating agents, including dozens of professions that the players can utilize, rules for players to survive in a tense, horrific world, and information on some PCs that the players may encounter.

The Handler’s Guide is meant to be used by the game-master to lead the agents.  The book includes a history of Delta Green, horror-fueled rituals that connect it to the world created by H.P. Lovecraft, rules for creating monsters, guidelines for creating worlds, and a ready-to-play adventure to get started.  It is important to note that Delta Green is NOT meant to be use as part of the Call of Cthulhu game by Chaosium; the rules from one game system are not necessarily compatible with the other (though, if you have the time and patience, anything is possible).

Arc Dream Publishing has also released several Delta Green adventures including ‘Night at the Opera’, ‘Music from a Darkened Room’, and ‘Viscid’.  The entire Delta Green game, including this bundle and a variety of adventures, is available for download at drivethrurpg.com.

 

This series will give you insight into games and expansions that you might not have ever heard of before.  Most of these titles are exclusive to certain online retailers and can be applied to games that you currently play or add more to your home-brew games.  If you know of a book or game that’s just released or about to be released let me know on Twitter; @mbertolini

 

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