This series will give you insight into games and expansions that you might not have ever heard of before.  Most of these titles are exclusive to certain online retailers and can be applied to games that you currently play or add more to your home-brew games.  If you know of a book or game that’s just released or about to be released let me know; @mbertolini




“Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world’s greatest roleplaying game.”


That’s the tag-line for Wizard of the Coast’s book, ‘Mordenkainen’s Tome of Foes’, to be released May 29th; it might be a supplement beyond the core rules which will likely appeal to DMs more than players, but it will bring into focus the current multi-verse.  Every iteration of Dungeons and Dragons has involved a shift in the multi-verse in some way; previous editions of the game have hinted at it in various books that the DM could use to bring players into The Forgotten Realms or Gray  Hawk, but these are books that are not only meant for players to know about (and use beyond aspects of character creation) but experience.  Almost every player of Dungeons and Dragons has heard of Mordenkainen, and players can even get some of these books (and the knowledge they contain) in various Dungeons and Dragons games (Volo’s Guide to Monsters).  There’s no reason to think that Tome of Foes and Guide to Monsters will be much different aside from the focus of observation; Tome of Foes will focus heavily on the Dungeons and Dragons multi-verse and likely concern itself with many of the popular monsters we’ve seen from there aside from any new monsters it introduces.

Despite what you might be thinking right now, this article is not entirely about Mordenkainen’s Tome of Foes; I am going to visit one of the monsters from the past of Dungeons and Dragons that originates from the multiverse yet has gone on to fill our imaginations and homebrew games over the past few decades.  Specifically, I’m going to to discuss a monster that hearkens back to the start of Dungeons and Dragons; The Balor.

The Balor is a fiend, huge in size, from the abyss.  It doesn’t wear armor but relies on its natural physical defense to give it an armor class rating of 19 (not to mention immunities to Fire and Poison).  It can fly much faster than it walks and it possesses enough HP to make some adventurers question their decisions to bring them face to face with such a creature.

However; the Balor can be defeated.  It is weak to Ice and Lightning magic, as well as most weapons, and though physically strong it is cumbersome and its size can be used against it by resourceful players.  It won’t be an easy fight, and the chances of a TPK (Total Party Kill) are high, especially at a low level, but victory can be achieved by any players willing to embrace the fire that envelops the Balor.

There is more to the multi-verse than the abyss; and it will be up to books like Mordenkainen’s Tome of Foes to get us deeper.

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