What You Need to Know About Geist 2e

Onyx Path Publishing are currently crowdfunding the Second Edition of Geist: The Sin-Eaters, and they’re well into their schedule of stretch goals. Here’s what you need to know:

Geist is about death and about exploring the memories of the dead: regrets and grief but also moments of hope and joy.

In the game, each player character is a ‘sin-eater’. A sin-eater is a dead person who has unfinished business and has been reanimated by a ghost or ‘geist’. Sin-eaters walk the boundary between life and death. They needs to put things right in their own life and in the world generally. If you are familiar with revenants from Dungeons & Dragons, sin-eaters are similar.

Geist has a focus on stories of the marginalised and questions about why the world is full of injustice, suffering and death. There’s a sense that sin-eaters are trying to absorb the suffering of others by intervening in the lives of the living or assisting the spirits of the dead. This might come from a sense that they caused pain and suffering for others when they were alive.

One of the strengths of this game is that it has interesting ways of connecting player characters to each other. The root and bloom mechanics also help connect the characters to the worlds of both the living and dead. Characters advance by having significant experiences, and by developing deeper synergy with their geist.

There are also rules for creating different kinds of sin-eater societies called ‘krewes’. Krewes provide a group of player characters with a shared purpose. Creating sin-eaters, geists and a krewe seems like a lot to do before getting started. If I was GMing this game I would want to introduce these elements one at a time.

I mentioned already that Geist has a focus on stories of marginalised people. While I’m all for that, Geist does come across to me as very ideological. I’m a card-carrying SJW, but I don’t like the idea of segregating our games along political lines. I hope people from a wide range of perspectives can give this game a shot. I hope that if there are people of different ideologies playing this game together there might be opportunities to develop empathy for each other in the real world.

Geist Second Edition is being funded on Kickstarter here until the end of July. A US$25 pledge will get you a PDF copy of the finished product as well as access to previews. For US$50 (plus shipping) you can also get a paper copy.