By Jacky Leung Twitter
Long since the days when renowned smuggler and scoundrel, Han Solo graced the silver screens in the first Star Wars movies, would pop culture be dazzled by the soon-to-be-iconic trope of the space cowboy. The trope would carry on into many films, television series, and books include such notables as Firefly, Dark Matter, the Expanse, Guardians of the Galaxy, and anime series like Cowboy Bebop and Outlaw Star. The “space western” genre grew from the space opera scene and told stories of anti-heroes or heroes with attitude in a cruel, unforgiving universe. With Evil Hat Production’s open-game license of Blades in the Dark into the Forged in the Dark branding, we are presented with a unique space adventure known simply as Scum and Villainy. The title pays homage to a particular line from Star Wars: A New Hope from the late Alec Guinness’ Obi-Wan Kenobi, “Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy.”
Fans of Blades in the Dark will find familiar mechanics.
- Progress clocks make a return with new additions like “race against the clock” and faction clocks for those pesky rivals.
- The game structure remains the same but includes new mechanics for upkeep to maintain your ship. The ship takes center stage compared to the lair from Blades.
- Dice rolls and resolution remain unchanged but with twelve new actions for all the space heist high jinks.
The new things in Scum and Villainy include:
- Seven new playbooks (or classes) that resemble typical sci-fi tropes such as the mechanic, the muscle, the scoundrel, and pilots. Essentially, all the critical roles from Joss Whedon’s Firefly if you wanted to be specific.
- Armor to reduce to nearly lethal consequences.
- The Way is the mystical energy that acts like magical ley-lines across the galaxy. What’s a space opera without some supernatural force that no one can explain? Did I mention there are cults for it too?
- What’s a crew without their main attraction, the ship? Unlike the crew’s lair in Blades, in Scum and Villainy, the ship is a character too and requires upkeep to stay functional for your band of scoundrels to make their heists.
- Rules for science and the strange mystic forces that bind the universe together. Everything from advanced tech, to elusive precursor races, and even the mystical Way.
- Androids and drones. Sadly, you cannot be an Urbot character, but maybe in a future installment?
- Speaking of advanced technology, crafting has a more significant role as a downtime activity. In many sci-fi series, you will always find someone tinkering away on a new device or modifying an existing one.
- Is there honor among thieves? In Scum and Villainy, there are some added suggestions for crafting your trust mechanics along with tips for those massive spaceship battles.
Pre-orders for hardcover copies of Scum and Villainy are already underway with an expected shipping date in early August around the time of GenCon. Due to Evil Hat Production’s PDF purchase policy (something several indie publishers have started the practice), anyone who pre-orders the rulebook gets immediate access to the digital PDF so you can start playing right away. I adore this practice, and if you’re interested in Blades in the Dark, you can read the Forged in the Dark SRD and start your adventures with your motley crew of scoundrels and heathens trying to make a name for yourselves.
Scum and Villainy Preorder Link: https://www.evilhat.com/store/index.php?main_page=product_info&cPath=79&products_id=336
Forged in the Dark SRD Link: https://bladesinthedark.com/