Wendigo

wendigo

“Some heinous acts even I won’t sing about.”
-Finbar

Medium fiend, chaotic evil

Armor Class 13 (natural armor)
Hit Points 46 (8d8+10)
Speed 30 ft.

STR: 16 (+3)
DEX: 12 (+1)
CON: 12 (+1)
INT: 8 (-1)
WIS: 14 (+1)
CHA: 10 (+0)

Damage Resistances cold, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Saving Throws Str +6
Skills Perception +4, Survival +3
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew before cursed
Challenge 3 (700 xp)


Blood Frenzy. The wendigo has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Malnourished. The wendigo has disadvantage on all Constitution saving throws.


ACTIONS

Multiattack. The wendigo makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) necrotic damage. The wendigo regains hit points equal to the necrotic damage dealt.

Claws. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the wendigo can’t use its claws on another target.

Reel. The wendigo pulls each creature grappled by it up to 15 feet straight towards it.


REACTIONS

Meat Shield. When a creature the wendigo can see targets it with an attack, the wendigo can have any creature grappled by it become the target instead.


Wendigo

Born of cannibalistic greed, wendigos exist only to feast upon the flesh of their fellows. There is no reasoning with a wendigo’s bloodlust—it exists to devour anything it gets its hands on, especially humanoids.

Tainted Blood. Wendigos are born when humanoids feel an irresistible urge to eat their own kin. Nobody knows if it’s a divine urge or a disease, but it begins when the afflicted are no longer satisfied from typical food or indulgence. They turn on their fellows, devouring bone and flesh. This abnormality usually occurs in cold climates where famine strikes. Though they resemble their original forms, wendigos grow gaunt and lanky from their lack of nourishment—their hunger never ends.

Mutated Monsters. There are similarities among wendigos, regardless of their initial race. Their arms can stretch for several feet, and they typically adorn themselves with bones or skin from their kills. Regular teeth become jagged and sharp from all of the carnivorous feasting, and they become more resistant to cold environments. A particularly vicious wendigo, Famnar, was a wood elf that adorned his head in antlers and sewed the faces of slain kinfolk into clothes.

Massacre in Combat. When engaged in a fight, wendigos dive in with no caution thrown to tactics. They reach for the nearest victim they can find, pull them towards their maws, then proceed to eat them alive. Being grappled by a wendigo is almost certain death due to their voracious appetites and their chaotic way of scrapping—even allies will have trouble trying to hit the wendigo without harming their comrade.

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